The guy has a resistance to Alterna, meaning it might not always work, but it's worth a shot. I didn't know what to do either. Daurell Caverns..... Sign in to follow this . Winning should be no problem if you received the armiger ugprade at the top of the side content section. Justice Monsters Five - 80-89 Boxes (Altissia - Palsino Street Gondola Station). Continuing up the way leads to the Pitioss Ruins. Final Fantasy XV is home to a number of challenging dungeons that provide some of the most difficult content in the game. Call Umbra at a resting point and return to Lucis in the past. When you reach the first intersection on the sixth floor, take the northeast path and reach the end for a unique accessory for Ignis called The Grand Chamberlain. Final Fantasy 15 . Killing this monster will let you obtain a dark matter bracelet (+100 Strength), the strongest accessory that grants strength. Any summon should also destroy most of the boss's health. Look past the barrier for a second and notice where you are; this is that very early barrier you saw at the start of the dungeon. First Available: Chapter 15 Other Requirements: Complete Costlemark Tower, Balouve Mines, Crestholm Channels and Daurell Caverns Location: Meldacio Hunter HQ Rewards: Sealbreaker's Key - Hunter's Medal This quest begins by speaking with Ezma at Meldacio Hunter HQ; she will not give you the quest until you complete multiple prequests and beat the game. More platforming is required to get past a lot of spikes. That should really be all there is to it. It also changes the tech bar skills to super-stated attacks, so try not to activate the armiger bar until the tech bar is full. At the second haven in the Menace dungeon in the Crestholm Channels. If you fall off, you'll likely have to go through the spike bars again. There's a phalaris on the 18th floor that has an immunity to the ring's effects, which you should know means that Armiger Unleashed is your best bet here. Check the statue after obtaining all thirteen royal arms to get the Founder King's Sigil, an accessory that massively buff's Noctis's armiger attacks and slows the bar's decreasing speed to a crawl. The boss is a higher tier enemy from the jormungand named Bilröst. Ride the bars you find all the way back towards the west wall and make your way to the bottom of a slope. No issue here whatsoever. Cindy will take these parts and use them to create the Regalia Type-F, giving the car flight capabilities. Goblins die instantly to Death. At the next intersection, you can get a guaranteed tarot card if you go southwest. Either way, once you manage to get there, jump across a gap to another piece of stone so you can then hop over to the statue's left breast. The first intersection is on the second floor; go northeast for a chance to receive an anklet of the gods (+150 Vitality) before going southwest to continue on. Most of the floors 30-40 are filled with braindrainers and iron giants. At the first intersection, going northeast will take you further, but there's a chance you might get another emperor's anklet and oracle earring if you take the other two paths to their end. Daurell Caverns is an optional dungeon in southern Duscae in Final Fantasy XV.The recommended level for the quest is 28, but it is based on the dungeon boss's level; some enemies are much tougher, but it's possible to run past some of them. Once you've done that, jump through some bars towards a glowing mechanism (assuming it's night) to open the path to the ruins. There's a hidden doorway on the west side of the pillar and you're going to have to get to it. Breaking the face should make the main piece pop out and should prompt a cross-chain to begin. Keep moving east to find a button that starts to rotate the cylindrical area you just walked through. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Havocfangs and imps instantly die to Death, but psychomancers are more durable. This opens said door, allowing you to take a platinum bangle from a chest, but if you're not interested in that, go to the stairs in front of the door and use the metal bars to go upwards towards some rock pillars. To start, there are certain items in the game that give your spells an expericast effect, meaning they give you experience depending on how high the expericast level of that spell is. Steyliff Grove Menace Dungeon - Boss Room (100th Floor). There are only psychomancers and matcha mousses from floors 61-70, which means that these floors should pass smoothly. At the bottom of the next slope is another barrier statue. The boss on the 20th floor is the Lakhmu Flan, a titanic flan that's strong just because it has a lot of health. Start the hunt and run up to the tortoise, use Alterna, and warp somewhere to restore your MP if it doesn't work. The following is IGN's guide to the secret dungeon in Daurell as well as the corresponding side quest A Menace Sleeps in Daurell in Final Fantasy XV ... drop the ladder down ... Daurell Caverns; Walk past the stone head you knocked down and jump to a switch on the wall at the top of a slope. These are resistant to Alterna, so it's worth trying, but they're not very spongy with their HP anyways. From floors 31-40, there are regaltrices, which die instantly to Death, killer wasps, which take a few seconds to be killed with the same spell, and some ronin. If you don't yet have at least one bluefin tuna fillet, you should get one by catching this kind of tuna. The best sword (Balmung) and best polearm (Flayer) are within the grove, making the trip well worth it. Carefully slip through close spike walls and jump at the end towards the button that will open the last door at the end of the hall. I found that if you kill the iron giant first, you can warp to the platform and stay on it and use a gun or other distance weapon to kill the rest of the enemies. It might still be wise to wait until past level 40. Checking the southwest and northeast paths for items is well worth it this time. It should be smooth sailing towards the second haven. Make sure to use every haven you come across so your maximum HP can be reset to full. I've tried leaving, camping, neither worked. This cuts out any strategy and planning you'd have to do for this battle, which is totally fine because Omega takes a lot of prep as-is. Look around on the twelfth floor for a celestriad accessory before continuing on. Now that you're through the game, you're ready to take on the adamantoise. It's easy! ... Posted December 6, 2016. Avoid Omega's general area if the antenna starts to go berserk and wait it out. Instead of taking the ladder, look north on this level for a thin crack that you can squeeze through. Go through the fence and down the stairs. If you wanted to start New Game+ for a speedrun or to see how overpowered you are now, this would be the perfect time now that you've basically done everything you could and have tons of the best equipment in the game. The door leading to this new place will fall over, so there's no longer any need to run across those beams ever again. Take into account that Noctis might roll after falling a certain distance. To start, have as many Moogle charms on you as you want to have. Walk onto the bar sticking out from behind him and jump, somehow, onto the bar on your left. Drop down when the time is right to enter a 2D platforming area. At the ruins around the quest marker's center, after your first set of stairs, is a box behind some rubble that contains a Magitek core. Final Fantasy XV PlayStation 4 . If your team already has one charm each, putting another on will increase the bonus even further. Crestholm Channels is another high-level end-game dungeon to tick off the list in Final Fantasy 15. Climb up some stairs and move past one moving pillar to reach a new room. Use the moving pillar to the east to get to a path that leads to another glowing button. You should notice right away that the map is useless past this door. 91. Fociaugh Hollow only has 20 floors, just like the trench. Your fourth target is a phalaris, which is a massive bull. Jump from the cannonball towards the east, then head to the left of a big spike pillar spinning around. Doing the Menace and Randolph's side quests will lead to the most powerful gear in the game, which is perfect for killing Omega. Travel into the present once your food buff, gear, and items are all ready to go, then head towards Omega east of the LR Citadel Station resting spot. The next nine floors contain master tonberries and griffons, which you ought to try Alterna-ing if you can, as well as kingatrices, which are still pretty easy to topple over. Make sure you read the monoliths at each haven; this should become a ritual as you play through these dungeons from now on. You can platform to the west from the top of the door. A higher attack speed means you'll be dishing out more damage than something like a slower sword type of weapon would. As you reach the 30th floor, you'll run into dolces (dolci?) Well, they will if you have every other datalog entry aside from the ones hidden past these doors. Throughout the battle, Omega's legs will become targets again after breaking all four. Go up the statue's arms and to the hands, then drop down from the circular thing she's holding; it's a long fall, but unfortunately, Noctis will live, and you'll have to continue through the dungeon. This Final Fantasy 15 Dungeon Guide - Daurell Caverns focuses on the Daurell Caverns and provides information on monsters, rewards, boss battles and other useful tidbits. Region: Duscae Level: 28 Location: To reach this dungeon, follow the path from the road (just north of the entrance, north of the road tunnel). Try to use it once before switching over to Armiger Unleashed and other attacks. The reward for the phalaris's horns is the Soul Sword. At the intersection on the 12th floor, explore the east room (a small dead-end) for a Magitek core before going southeast to continue. Followers 0. Guide. Climb down and straight back up again, then continue to follow the scaffolding. Fortunately, many floors of this place contain enemies that are weak to Death, but you'll want to use Alterna on any mindflayers you come across instead, just to see if it works before having to commit to a real battle. You may want to bring up a video for this part if you don't already have one open, because the path up to the front of the statue is extremely difficult to put into words. Steyliff can only be accessed at night. Recently Browsing 0 members. This should be a lot simpler - enter the wedges and come out the other side. Additionally, it'll gain a petrification smog attack that shoots out of its rear after losing enough HP, along with a homing missile attack. Reaching the end of this garbage void will put you at the mercy of a rotating wheel. There are more uttu and goblins for many of the remaining floors, but two floors hold two serpentesses each. Put the Magitek exosuits on all four party members before entering so the fight can pass like a calm breeze, but try Alterna as well (it worked for me). Floors 71-80 have mindflayers, dolci, and custards. Omega has an antenna that's weaker than the rest of him, but when broken, will cause him to put up a shield that freezes you in place and drains your health. This is nearly the end, and if you think you can see something too absurd to jump to, it's probably the thing you have to jump to. Move to the back legs afterward, as a broken leg cannot be targeted until it's fixed. Make your way up a slope in the distance so you can meet up with another platform. At the first haven in the Menace dungeon in the Daurell Caverns. If you've obtained the datalog achievement, feel free to stop reading the monoliths in these dungeons, but if you plan on going through all of them anyway, you may as well keep reading them. The dungeon is found in the south of the Causcherry Plains in Duscae. Additionally, save before takeoff, because you're barely going to have any room to land and setting down off the road results in a game over. Use Armiger Unleashed when your tech bar is full, then use Legacy of the Lucii for massive damage. Try to quickly jump out towards a wall in the northwest corner, then stay there until the wall comes back in. Five more hunting quests are available from Surgate's Beanmine in Lestallum. At the seventh haven in the Menace dungeon in Steyliff Grove. Jumping to it activates a lift that places you behind your second red statue, making it easier to get back to this place.